Waivers – New waivers, must be signed or submitted before every game.
Eye Protection – Sealed goggles, must be worn on the field at all times.
No Blind Firing – You must have eyes in target before you shoot.
Chrono Limits
Riflemen (full or semi) 1.55 Joules with .32s 15’ MED
(.36 bb weight Cap)
DMR (semi) 1.99 joules and under with .32 75 foot MED (
(.45 bb weight Cap)
Sniper (bolt) 2.5 joules with .32 100 foot MED
(.48 bb weight Cap)
LMG (Full auto) 1.55 joules with .32 50 foot MED
(.36 bb weight Cap)
Thunder B’s, EG67s and Tagging Grenades have a 15 foot kill radius unless you are behind HARD cover.
Players caught with hot guns or guns that were not chronographed prior to the game will be removed from the game with no refund given. Please note that any weapon may be subject to a spot chrono test throughout the day, even if it is banded from the morning chrono test. This is all to help protect players on the field.
MED - Minimum Engagement Distances
AEG 15’
DMR 75'
LMG 50'
Sniper 100’
Bang/Safety Kill Rule: If you are within 15’ of another player who is not looking in your direction, you can after pointing your gun at them call BANG that player will call them- selves out and proceed to respawn.
Field Boundary: The field is surrounded by barbed wire and a highwall.
Barriers: For your safety do not climb on any of the bunkers, fences and other barriers.
On-field conflicts- If a conflict comes up between players you are NOT to get in a shouting match, find a ref or calmly discuss the issue during the next break.
Kill Shots – Any direct shot from a bb (not a ricochet) to you (head to toe) is a kill shot. Gun hits do not count.
No Climbing – Do not climb any trees or on field structures
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